【跑团MBTI(不是)】你会是哪个DnD角色呢?
本帖最后由 KatsumataKenji 于 2025-4-22 22:46 编辑如果你穿越到TRPG的世界,你的各项属性会是?之前在这个帖子纸上谈兵了一下,最近整理杂物发现了以前找到的好物:
What Kind of D&D Character Would You Be?(你会在龙与地下城中成为什么样的角色?)
一个140道的测试题,和MBTI差不多,测试现实的你在龙与地下城中会是什么样的角色,最后输出的结果会给出你的等级,职业,属性,阵营,种族,也可以看到详细的测试结果,虽然是英文的但是可以用浏览器的自带翻译(个别问题翻译质量堪忧)。
测试题预览:
结果预览:
(是的,这是我的测试结果)
在本帖内前10位回帖分享自己测试结果的可以获得0~1旅程,1~10金币,1~10血液奖励。
(由我本人在编辑主贴加上roll点代码后决定具体数值)
(用论坛代码roll30个骰子还是太困难了(泪目))
(1d2-1为旅程,第一个1d10为金币,第二个1d10为血液)
翻译了一下,说是牧师或者术士职业,不知道对不对。就目前的结果来看,很符合我的职业设定啊,就喜欢这样的法系治疗系职业。
守序善良法师{:4_86:}{:4_86:}
本帖最后由 小晨风 于 2025-4-22 21:41 编辑
You Are A:
True Neutral Human Paladin/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 14
Intelligence- 14
Wisdom- 12
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXX (16)
Neutral Good ---- XXXXXXXXXXXXXXXX (16)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXX (10)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXX (8)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXX (11)
Evil ---- XX (2)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXX (6)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXXXXXXXX (14)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXXXXXXXX (16) 本帖最后由 yesminister 于 2025-4-23 02:10 编辑
战士或者巫师?但是我力量不高啊
You Are A:
Lawful Good Human Fighter/Sorcerer (2nd/1st Level)
Ability Scores:
Strength- 9
Dexterity- 11
Constitution- 13
Intelligence- 16
Wisdom- 16
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (32)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXXXXXXXXXX (13)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXXX (6)
Law & Chaos:
Law ----- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XX (2)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXXXXXXXX (14)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXX (14)
Warlock --- XXXXXXXXXXXXXX (14)
Wizard ---- XXXXXXXXXXXXXX (14)
你是
合法善良人类战士/巫师(2 级/1 级)
能力值
力量- 9
灵巧- 11
体质- 13
智力- 16
感知- 16
魅力- 13
阵营:
守序善良--一个合法善良的角色会按照一个善良人的期望或要求行事。他将反对邪恶的决心与不懈战斗的纪律结合在一起。他说真话,信守诺言,帮助需要帮助的人,大声反对不公正。合法善良的角色讨厌看到有罪的人逍遥法外。正直善良是你所能成为的最佳人选,因为它兼具荣誉感和同情心。然而,当合法善良限制自由并将自身利益视为犯罪时,它也可能成为一种危险的倾向。
种族
人类是适应性最强的普通种族。短暂的世代以及对迁徙和征服的嗜好使他们在身体上也具有多样性。人类的衣着打扮通常不拘一格,他们留着不同寻常的发型,穿着奇装异服,身上有纹身等。
主要等级
战士--战士的身份多种多样,从士兵到罪犯执行者。有些人将冒险视为发家致富的途径,有些人则用自己的技能保护无辜者。格斗家拥有 PC 等级中最全面的战斗能力,他们接受过使用所有标准武器和盔甲的训练。格斗家经过严格的武术训练后,会随着等级的提升获得许多额外的特技,高级格斗家还能使用其他角色无法使用的特殊近战技巧和奇特武器。
二级
巫师--巫师是奥术施法者,他们凭借想象力和天赋操纵魔法能量,而不是死读书。他们没有书籍,没有导师,没有理论,只有随心所欲的原始力量。巫师知道的咒语比巫师少,掌握咒语的速度也比巫师慢,但他们可以更频繁地施放单个咒语,而且不需要提前准备咒语。与巫师不同的是,巫师不能专攻某一魔法流派。由于巫师不需要像魔法师那样经过多年的严格学习就能获得力量,因此他们有更多的时间学习战斗技巧,并能熟练使用简单的武器。魅力对巫师来说非常重要;魅力值越高,他们能施放的法术等级就越高。
详细结果
对齐:
守序善良 ----- XXXXXXXXXXXXXXXXXXXXXXXX (32)
中立善良 ---- XXXXXXXXXXXXXXXXXXXX (28)
混乱善良 ---- XXXXXXXXXXXXXXXXXXXX (25)
守序中立 -- XXXXXXXXXXXXXXXXXXXX (26)
绝对中立 ---- XXXXXXXXXXXXXXXXXX (22)
混乱中立--XXXXXXXXXXXXXX (19)
守序邪恶 ----- XXXXXXXXXXXXX (13)
中立邪恶 ---- XXXXXXXXX (9)
混乱邪恶 ---- XXXXXXXX (6)
法律与混乱:
法律 ----- XXXXXXXXXXX (13)
中立--XXXXXXXX (9)
混乱--- XXXXXX (6)
善与恶
善 ---- XXXXXXXXXXXXXX (19)
中立--XXXXXXXXXX (13)
邪恶 ---- (0)
种族:
人类 ---- XXXXXXXXXXXX (13)
矮人 ---- XXXXXXXXXX (12)
精灵 ------ XXXXXXXX (8)
地精 ---- XXXXXXXXXX (10)
半身人 - XXXXXXX (8)
半精灵 - XXXXXXXX (9)
半兽人 - XX (2)
等级
野蛮人 - XXXXXX (6)
吟游诗人 ------ XXXXXXXXXX (10)
牧师 ---- XXXXXXXXXX (12)
德鲁伊 ----- XXXXXXXXXXXX (14)
战士 --- XXXXXXXXXXXX (14)
僧侣 ------ XXXXXXXXXX (12)
圣骑士 --- XXXXXXXX (6)
游侠 ---- XXXXXXXXXX (10)
盗贼 ----- XXXXXX (6)
巫师 --- XXXXXXXXXXXX (14)
术士 --- XXXXXXXXXXXX (14)
法师 ---- XXXXXXXXXXXX (14)
通过DeepL.com(免费版)翻译
本帖最后由 把它炸成沫沫 于 2025-4-22 21:55 编辑
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 12
Intelligence- 14
Wisdom- 17
Charisma- 15
本可玩不懂惹{:6_164:}总感觉自己会素什么小矮人精灵,但其实我素True Neutral Human Ranger (4th Level)
{:6_172:}
You Are A:
Lawful Good Human Wizard (4th Level)
Ability Scores:
Strength- 9
Dexterity- 8
Constitution- 8
Intelligence- 13
Wisdom- 13
Charisma- 10
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. You Are A:
Lawful Good Human Bard/Sorcerer (1st/1st Level)
Ability Scores:
Strength- 11
Dexterity- 14
Constitution- 15
Intelligence- 10
Wisdom- 16
Charisma- 13
Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXX (11)
Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXXXX (7)
Law & Chaos:
Law ----- XXXXXXXXXXXXXXXXXXX (19)
Neutral - XXXXXXXXXXX (11)
Chaos --- XX (2)
Good & Evil:
Good ---- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Evil ---- XXXXX (5)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXX (6)
Halfling - XXXX (4)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XXXXXX (6)
Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXXXXXX (16)
Cleric ---- XXXXXXXXXX (10)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXX (12) True Neutral Human Wizard (4th Level)
Ability Scores:
Strength- 11
Dexterity- 10
Constitution- 13
Intelligence- 13
Wisdom- 17
Charisma- 13
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Good ---- XXXXXXXXXXXXX (13)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXX (22)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18)
Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Chaotic Evil ---- XXXXXXXXXXXXX (13)
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXX (14)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXXXX (13)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - (0)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXXXXXX (12)
Class:
Barbarian - XXXXXXXXXXXX (12)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXXXX (8)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXXXXXX (14)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXX (6)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXXXXXXXXXXXX (20) 很好玩的网站,测了下绝对中立的Warlock兼职施法者,拿来傻酒馆当作用户人设玩了 本帖最后由 娱乐法师火布偶 于 2025-4-22 22:09 编辑
You Are A:
Lawful Neutral Elf Wizard (4th Level)
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 10
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.
Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22)
Neutral Good ---- XXXXXXXXXXXXXXX (15)
Chaotic Good ---- XXXXXXXXXXXXXX (14)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24)
True Neutral ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Evil ---- XXXXXXXXXXX (11)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXXXXXXXXX (14)
Neutral - XXXXXXX (7)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXX (10)
Evil ---- XXXX (4)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX (8)
Elf ------ XXXXXXXXXXXXXX (14)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXX (6)
Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXX (10)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXXXXXXXXXXXX (18)
Monk ------ XXXXXX (6)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXXXXXX (14)
Warlock --- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXXXXXXXXXXXX (20)
阿巴阿巴(´×ω×`)网页机翻,一些机翻内容都有点看不懂咧~
最后出了结果的界面还没法网页翻译欸(手机
啊哈!18智力混沌中立法师!
220以后不许说我不聪明!
You Are A:
True Neutral Human Bard/Cleric (2nd/1st Level)
Ability Scores:
Strength- 10
Dexterity- 12
Constitution- 15
Intelligence- 15
Wisdom- 17
Charisma- 11
Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> True Neutral Human Bard/Cleric (2nd/1st Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>10<br>
<b>Dexterity-</b>12<br>
<b>Constitution-</b>15<br>
<b>Intelligence-</b>15<br>
<b>Wisdom-</b>17<br>
<b>Charisma-</b>11
<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Primary Class:</u><br><b>Bards</b> often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
<br><br><u>Secondary Class:</u><br><b>Clerics</b> act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)</a><br><br>
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXX (10)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXXXXXXXXX (16)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XX (2)
Good & Evil:
Good ---- XXXXXXXX (8)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXX (6)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXX (9)
Half-Orc - XXXX (4)
Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXXXXXX (16)
Cleric ---- XXXXXXXXXXXXXXXX (16)
Druid ----- XXXXXXXXXXXXXX (14)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXX (8)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXX (8)
Warlock --- XXXXXXXX (8)
Wizard ---- XXXXXXXXXX (10) 本帖最后由 沐雨慕鱼 于 2025-4-22 23:58 编辑
True Neutral Human Sorcerer/Rogue (1st/1st Level)
Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 15
Intelligence- 11
Wisdom- 14
Charisma- 10
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXX (17)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXXXX (11)
Neutral Evil ---- XXXXXXXXXXXXXXX (15)
Chaotic Evil ---- XXXXXXXXX (9)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXXXXXXX (12)
Chaos --- XXXXXX (6)
Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXXXXXXXXXX (15)
Evil ---- XXX (3)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ (0)
Gnome ---- XXXXXXXX (8)
Halfling - XX (2)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXX (8)
Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXXXX (8)
Cleric ---- XXXXXX (6)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXXXXXXXXXXXX (16)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXXXXXX (8)
Wizard ---- XXXXXXXXXXXX (12)
蛮符合我的预期的,术士也是我喜欢的职业(我有时候也会倾向于奶妈,只不过是为了保自己不死),阵营倒是蛮准确,我进泥潭时选的也是绝对中立{:4_107:}
啊啊啊!10魅力的术士,我一头撞死得了
https://img.gamemale.com/album/202504/22/235108lqviiygvoh7qnigo.png
https://img.gamemale.com/album/202504/22/235109y4ae2e49zeqee2ei.png
https://img.gamemale.com/album/202504/22/235117qztwpnotwnynofbr.png
呜啊才看到这个帖子,有点感兴趣就自己测了一下,看翻译好像是神职人员?感觉还算满意吧hh;P 居然是战士吗,好像也挺不错的(剩下的没截到)
You Are A:
Lawful Good Human Paladin/Sorcerer (2nd/2nd Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 12
Wisdom- 18
Charisma- 12
________________________________________
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXXXX (22)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXX (23)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXX (16)
Lawful Evil ----- XXXXXXXXXXXX (12)
Neutral Evil ---- XXXXXXXXX (9)
Chaotic Evil ---- XXXXX (5)
Law & Chaos:
Law ----- XXXXXXXXXXXX (12)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXX (5)
Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXXXXXXXX (13)
Half-Orc - XX (2)
Class:
Barbarian - XXXXXXXXXX (10)
Bard ------ XXXXXXXXXXXXXXXX (16)
Cleric ---- XXXXXXXXXXXXXX (14)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXX (6)
Monk ------ XXXXXXXXXX (10)
Paladin --- XXXXXXXXXXXXXXXX (16)
Ranger ---- XXXXXXXX (8)
Rogue ----- XXXXXXXX (8)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Warlock --- XXXX (4)
Wizard ---- XXXXXXXXXXXXXXXX (16)
不是,我这属性当圣武士?真的没关系吗?我的属性疑似有些极端了.jpg
Chaotic Neutral Human Bard (5th Level)
Ability Scores:
Strength- 9
Dexterity- 8
Constitution- 10
Intelligence- 13
Wisdom- 14
Charisma- 10
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20)
True Neutral ---- XXXXXXXXXXXXXXXXXXX (19)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Evil ----- XXXXXXXXX (9)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXXXXX (10)
Law & Chaos:
Law ----- XXXXXXXX (8)
Neutral - XXXXXXX (7)
Chaos --- XXXXXXXXX (9)
Good & Evil:
Good ---- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXX (12)
Evil ---- X (1)
Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXX (10)
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXX (6)
Half-Orc - XXXX (4)
Class:
Barbarian - XXXXXXXX (8)
Bard ------ XXXXXXXXXXXXXXXX (16)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXXXX (12)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXXXXXX (12)
Ranger ---- XXXXXXXXXXXXXX (14)
Rogue ----- XXXXXXXXXXXXXX (14)
Sorcerer -- XXXXXXXX (8)
Warlock --- XXXXXXXXXX (10)
Wizard ---- XXXXXXXXXXXX (12)
除了evil其他感覺沒差多少,
不過果然隨著年齡變大陣營開始偏離good了嗎.{:6_193:}
感覺monk高的有點奇怪,應該是避開了西方宗教相關選項的緣故?
詩人長的醜就只剩下耍嘴皮子啦.{:6_194:}
Chaotic Neutral Human Bard (3rd Level)
Ability Scores:
Strength- 11
Dexterity- 12
Constitution- 13
Intelligence- 12
Wisdom- 14
Charisma- 13
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
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