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AI Overview
In Maya, there isn't one single system called "soft tissue system" that encompasses all aspects of soft tissue simulation. Instead, you'd use a combination of features and techniques to achieve various soft tissue effects:
Maya Muscle: This is a key component for simulating underlying muscle objects and their interaction with the skin. You can build muscles based on the character's skeleton, allowing them to deform the skin as the skeleton moves. Maya Muscle provides attributes like Displacement, Force, Jiggle, Relax, Smooth, and Collision to create a range of effects. You can paint weights to define how these attributes influence the skin.
nCloth: While primarily a cloth simulation system, nCloth can be used for a wide variety of dynamic polygon surfaces, including deformable objects and soft bodies. You can adjust properties like rigidity and deform resistance to make your nCloth behave like different materials, from rigid to soft and flexible.
Deformers: Maya provides various deformers, such as lattices, clusters, and soft modification deformers. These can be used to manipulate and shape your 3D geometry, which can be part of simulating soft tissue behavior. For example, the Soft Modification Tool allows you to smoothly deform high-density surface meshes, similar to manipulating modeling clay.
Skinning: Skinning is the process of binding a modeled surface (the skin) to a skeleton. You can use smooth skinning to create smooth, articulated deformations and to simulate effects like muscle bulging or skin folding.
In summary, when working with "soft tissue systems" in Maya, you'll likely be utilizing a combination of the Maya Muscle plugin, nCloth for certain soft body dynamics, various deformers for shaping and manipulation, and smooth skinning to bind the geometry to the skeleton and create realistic deformations.