立即注册 登录
GameMale 返回首页

挂机模拟器 · 控制台 https://www.gamemale.com/?617370 [收藏] [复制] [RSS]

日志

✒ MAYA生态肌肉系统方案

热度 167已有 386 次阅读2025-8-16 15:45 |个人分类:✒ 专业|系统分类:私密(首页不显示)

MAYA MUSCLE 2011 

Automatic muscle generation for character skin deformation

AdonisFX Docs

Muscle Tool for Maya - nCloth way of solving Intersections, Expand and Fill! [English Sub.]

Deformation test, made with Maya and nCloth. (no use of muscle plugin)


Others (2010 or earlier)


  
157

震惊
5

感谢
1

关心
1

加油
3

有爱

刚表态过的朋友 (167 人)

发表评论 评论 (3 个评论)

回复 Boow5945 2025-8-18 21:07
https://www.academia.edu/
回复 Boow5945 2025-8-18 21:08
https://help.autodesk.com/view/MAYAUL/2025/ENU/?guid=GUID-B1AB118B-D620-4A74-88AA-11E8569D0E60
回复 Boow5945 2025-8-18 21:29
These are results for what is soft tissue system in maya called
Search instead for what is softtissue system in maya called
AI Overview
In Maya, there isn't one single system called "soft tissue system" that encompasses all aspects of soft tissue simulation. Instead, you'd use a combination of features and techniques to achieve various soft tissue effects:

Maya Muscle: This is a key component for simulating underlying muscle objects and their interaction with the skin. You can build muscles based on the character's skeleton, allowing them to deform the skin as the skeleton moves. Maya Muscle provides attributes like Displacement, Force, Jiggle, Relax, Smooth, and Collision to create a range of effects. You can paint weights to define how these attributes influence the skin.

nCloth: While primarily a cloth simulation system, nCloth can be used for a wide variety of dynamic polygon surfaces, including deformable objects and soft bodies. You can adjust properties like rigidity and deform resistance to make your nCloth behave like different materials, from rigid to soft and flexible.

Deformers: Maya provides various deformers, such as lattices, clusters, and soft modification deformers. These can be used to manipulate and shape your 3D geometry, which can be part of simulating soft tissue behavior. For example, the Soft Modification Tool allows you to smoothly deform high-density surface meshes, similar to manipulating modeling clay.

Skinning: Skinning is the process of binding a modeled surface (the skin) to a skeleton. You can use smooth skinning to create smooth, articulated deformations and to simulate effects like muscle bulging or skin folding.

In summary, when working with "soft tissue systems" in Maya, you'll likely be utilizing a combination of the Maya Muscle plugin, nCloth for certain soft body dynamics, various deformers for shaping and manipulation, and smooth skinning to bind the geometry to the skeleton and create realistic deformations.

facelist

您需要登录后才可以评论 登录 | 立即注册

关闭

站长公告上一条 /1 下一条

文字版|手机版|小黑屋|GameMale

GMT+8, 2025-12-24 06:55 , Processed in 0.036958 second(s), 14 queries , Redis On.

Copyright © 2013-2025 GameMale

All Rights Reserved.