Maya Paint Weight
component edittor input 0~1
paint selection + hammer skin
paint weight → selection,value → flood x n
*extra joints as influencer
Advanced Skeleton
edit display geometry (low cut up box) → cage
(smoothx1) → sub wrap → wrapping the clean overall body
slider joints for ankles and more if in between
delta mush for harden weights
custom controller skin/cluster/softmod control → pose driving systems
squash controller (if needed in case, like pecs, biceps, glutes)
CASE: rigging sam
CASE: rigging blaze
corrective shapes (?)
(control mesh) (?)
NgSkinTool2
for MAYA 2019x 2023√ 2024√