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✒ AdvS内外适用的多层蒙皮修形

热度 213已有 413 次阅读2025-9-14 18:17 |个人分类:✒ 专业|系统分类:私密(首页不显示)

  
Maya Paint Weight
component edittor input 0~1
paint selection + hammer skin
paint weight → selection,value → flood x n

*extra joints as influencer

Advanced Skeleton
edit display geometry (low cut up box) → cage 
(smoothx1) → sub wrap → wrapping the clean overall body

slider joints for ankles and more if in between
delta mush for harden weights

custom controller skin/cluster/softmod control → pose driving systems
squash controller (if needed in case, like pecs, biceps, glutes)

CASE:  rigging sam
CASE:  rigging blaze

corrective shapes (?)
(control mesh) (?)

NgSkinTool2
for MAYA 2019x 2023√ 2024√

  
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